World Tour: Solitaire Journey | 5000 Levels HTML5 Puzzle Game

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World Tour: Solitaire Journey — HTML5 Card Game

A tri-peaks solitaire with 5,000 levels, four boosters and a full lobby meta game. PlayCanvas source included.

Cards are dealt into overlapping piles on a traveller’s desk and one card sits face up in your hand. Take any free card that is one rank above or below it, and taking that card uncovers what was underneath. When nothing fits, draw from the pile. Clear the desk to finish the level.

The 5,000 level layouts ship with the game. Every deal is checked before the player sees it: a solver proves it can be cleared, and simulated play checks that a real person can clear it, so a level is never impossible and never a wall. Frozen and locked cards appear as the levels get longer.

Between levels there is a lobby: a photo album to fill with collectable cards, four daily quests, a jigsaw to solve, and a chest that fills over real time.

Game features

  • 5,000 levels, each with its own layout, stored in one compact binary and decoded on demand
  • Verified deals, proven solvable and play-tested by simulation before the board opens
  • Card faces drawn at runtime, so the whole deck can be recoloured from a few constants
  • Four boosters: undo a move, make your card wild, pull a face-down card into your hand, or sweep every face-up card at once
  • Ice and locks, two obstacle types that come out of the level data itself
  • Level-one tutorial, which puts a hand on each card and waits for the player instead of running on a timer
  • Idle hints, which shake a playable card or point at the pile after a pause
  • Photo album, 53 collectable cards in six sets, dealt from a bag after a win
  • Daily quests, four tasks that re-roll every 24 hours with targets that grow with the player
  • Jigsaw and timed chest, two lobby mini features with their own cooldowns and payouts
  • Portrait and landscape, with separate background artwork for each
  • Touch and mouse, one build for phones, tablets and desktop
  • No build step, 82 ES modules loaded natively — no bundler, no npm install, no toolchain
  • Commented source, every module explains why it works the way it does

What you get

  • Playable HTML5 build, ready to upload to any static host
  • Complete PlayCanvas project, ready to import and edit in the browser
  • This documentation, covering architecture, editing and rebranding
  • All source code, uncompiled and commented

Technical requirements

  • Desktop browsers: Chrome 90+, Edge 90+, Firefox 88+, Safari 15+, Opera 76+. Internet Explorer is not supported.
  • Mobile browsers: Chrome for Android 90+, Samsung Internet 14+, Safari on iOS 15+.
  • One build for desktop and mobile. Mouse and touch are both supported, and the layout holds its proportions in portrait and landscape.
  • Graphics: WebGL 2.0, with a WebGL 1.0 fallback. Hardware acceleration must be enabled in the browser.
  • Hosting: any static file server — Apache, nginx, IIS, Netlify, Vercel, GitHub Pages or shared hosting. No PHP, no Node.js, no database, no build step.
  • Server note: .mjs files must be served with a JavaScript MIME type. The documentation gives the one-line fix for Apache, nginx and IIS.
  • Size: about 28 MB of files, downloaded once and then cached. The game makes no network calls while it runs.
  • Text: English, with every string in one file for translation.

Publish it as it is, or repaint the deck, the desk and the lobby into a theme of your own.

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PoseGames

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Last Update 2026-08-12
Created 2026-08-12
Sales 1
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Compatible Browsers IE6 IE7 IE8 IE9 IE10 IE11 Firefox Safari Opera Chrome Edge
Software Version HTML5
High Resolution Yes
Files Included JavaScript JS JavaScript JSON HTML
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