Tavern Survivors - HTML5 Game - Construct 3 - C3P

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Tavern Survivors

Welcome to Tavern Survivors – Fight, Level Up, and Survive!
Dive into an intense roguelite action game where you battle endless waves of enemies, collect powerful weapons, and unlock unique heroes. Each run is different with random item drops from chests and strategic weapon upgrades.

Choose from 8 unique heroes, each with their own playstyle and passive abilities. Equip up to 4 weapons in your deck, level them up during runs, and synergize with items dropped from treasure chests. Defeat the final boss to claim victory!

Experience fast-paced combat with diverse attack types – from piercing arrows to chain lightning, from spinning axes to soul-draining auras. Collect XP gems, gather gold and silver, open chests for random items, and become the ultimate survivor.

The monsters are coming. Are you ready to survive?

This documentation provides a comprehensive guide to help you understand and modify Tavern Survivors. We will explain the game’s core systems, heroes, weapons, items, and how to add new content.

Heroes

The game features 8 playable heroes, each with unique stats, abilities, and default weapons.

Available Heroes

<thead> </thead> <tbody> </tbody>
Hero Type Default Weapon Passive Ability Unlock Cost
Mage Ranged Fire Staff +10% Attack Speed Free
Archer Ranged Longbow +25% Movement Speed Free
Cowboy Ranged Pistol +20% Crit Chance, 3x Crit Damage Free
Sniper Ranged Sniper Rifle +50% Damage 500 Gold
Vampire Ranged Blood Ritual Lifesteal: +1 HP per hit 750 Gold
Skeleton Ranged Bone Throw +15% XP Gain 600 Gold
Viking Melee Spinning Axe +30% Weapon Damage 800 Gold
Paladin Melee Guardian Shield +50% Max Health 1000 Gold

Hero Stats

  • Health: Maximum HP (ranges from 100 to 180)
  • Speed: Movement speed (ranges from 260 to 375)
  • Damage: Base attack damage (ranges from 18 to 45)
  • Attack Speed: Attacks per second multiplier
  • Crit Chance: Percentage chance to deal critical damage
  • Crit Multiplier: Damage multiplier on critical hits (2x-3x)

Weapons

The game features 20+ unique weapons that can be equipped in a 4-slot deck. Weapons level up during runs through the level-up system (max level Tavern Survivors - HTML5 Game - Construct 3 - C3P.

Weapon Types

  • Projectile: Fires bullets/arrows at enemies (Pistol, Longbow, Sniper, Shotgun)
  • Melee: Slashes nearby enemies (Sword, Swift Blade, Champion Blade)
  • Targeted: Strikes specific enemies (Lightning Staff, Dark Blade)
  • Aura: Constant damage around player (Soul Aura, Frost Trail)
  • Orbital: Rotating projectiles/shields (Guardian Shield, Cyclone, Dragon Flame)
  • Special: Unique mechanics (Fire Staff, Bone Throw, Blood Ritual, Boomerang)

Weapon List

<thead> </thead> <tbody> </tbody>
Weapon Type Description
Lightning StaffTargetedChain lightning strikes up to 3 nearby enemies
Soul AuraAuraLarge aura that constantly damages nearby enemies
Guardian ShieldOrbitalOrbiting shields that block incoming damage
Inferno TrailSpecialCreates a burning fire path every few seconds
Swift BladeMeleeRapidly slashes the nearest enemy
Fortune DiceProjectileThrows dice dealing 1-6 random damage, 6 = +crit
ExecutionerMeleeInstantly kills enemies below 10% HP
Blood RitualSpecialDamages enemies in area, heals on kill
BoomerangSpecialReturns to player, hitting enemies twice
Dark BladeTargetedTeleports to enemy and strikes
LongbowProjectilePiercing arrows that hit multiple enemies
PistolProjectileFast-firing handgun
Spinning AxeOrbitalAxes spin around the player
Bone ThrowSpecialBouncing bones that hit multiple times
SniperProjectileHigh damage, long range, slow fire rate
Frost TrailAuraSlows and damages enemies in trail
Champion BladeMeleePowerful sword with wide arc
Seeking DaggerProjectileHomes in on nearest enemy
Fire StaffSpecialRains fireballs from above
SwordMeleeBasic melee attack
CycloneOrbitalSpinning wind around player
Dragon FlameOrbitalFire dragons orbit the player
ShotgunProjectileSpreads multiple pellets

Items

Items are obtained from treasure chests during runs. Each item provides unique bonuses that stack when multiple copies are collected.

Item List

<thead> </thead> <tbody> </tbody>
Item Rarity Effect
Stone of ResilienceCommon+25 maximum HP
Winged SandalsCommon+15% movement speed
Pouch of PlunderCommon+1 gold from enemy kills
BeerCommon+10% damage to all attacks
Sage’s ScrollUncommon+8% XP gain from gems
Power CoreUncommon+10% damage to all attacks
Precision SightUncommon+20% damage to enemies above 90% HP
Tempo MetronomeUncommon+8% attack speed
KeyUncommon+10% chance for free chests
CampfireUncommon+5 HP/sec when standing still
Brawler’s GauntletUncommon+20% damage to nearby enemies
Echoing TomeUncommon+12% chance for extra XP gem on kill
Fractured LensRareCritical hits deal +1x more damage
Serpent’s FangRare+10% chance to poison enemies on hit
Zephyr AmuletRare+10% chance to dodge attacks
Focus CrystalRare+10% critical hit chance
Tyrant’s BaneRare+15% damage to bosses
Velocity ShroudRare+20% speed for 3s when taking damage
Hoarder’s CharmEpic+2.5% permanent damage per chest opened
Leeching RuneEpic25% chance to heal on critical hits
Ring of FortitudeEpic+20% damage per 100 max HP above base
Berserker’s CollarEpicDeal more damage as HP gets lower (up to +100%)
Cataclysm CoreEpic2% chance for 20x damage (Ultra Crit)
Reaper’s ContractLegendary+0.1% permanent damage per kill
Phoenix FeatherLegendaryRevive once per run with 50% HP

Game Systems

Core Game Loop

  • Lobby: Select hero, equip weapons to deck, spend gold on upgrades
  • Game: Fight waves of enemies, collect XP, level up weapons
  • Level Up: Choose weapon upgrades when XP bar fills
  • Chests: Spend silver (run currency) to open chests for random items
  • Boss Fight: Defeat the boss at level 12 to win and earn 200 gold

Currency System

  • Gold: Persistent currency saved between runs. Used to unlock heroes and buy upgrades in lobby.
  • Silver: Run-only currency dropped by enemies. Used to open treasure chests during runs.

Level Up System

  • Collect XP gems from killed enemies to fill XP bar
  • When bar fills, choose from 3 random weapon upgrade options
  • Weapons can be upgraded up to level 8
  • Each level increases damage, reduces cooldown, or adds special effects

Tome System

Tomes are special pickups that provide permanent run bonuses:

  • Silver Tome: +50 silver
  • Crit Tome: +5% crit chance
  • HP Tome: +25 max HP and heal
  • Damage Tome: +10% damage
  • XP Tome: +10% XP gain

Boss System

  • Boss spawns at level 12
  • All regular enemies are cleared when boss appears
  • No new enemies spawn during boss fight (1v1)
  • Boss HP scales with equipped items (4000-6000 HP)
  • Boss attacks with fireballs from random directions
  • Defeating boss grants victory and 200 gold reward

Enemy Types

  • Enemy 1-5: Basic melee enemies with varying stats
  • Enemy 6: Rare enemy type
  • Enemy 7 (Fire Mage): Ranged attacker that shoots fireballs
  • Enemy 8 (Tank): High HP, high damage, slow

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Last Update 2025-12-03
Created 2025-12-03
Sales 4
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Compatible Browsers IE6 IE7 IE8 IE9 IE10 IE11 Firefox Safari Opera Chrome Edge
Software Version Construct 3
High Resolution Yes
Files Included HTML
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