Seed Drop | Unity CompletePuzzle Game Template

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Seed Drop is a complete, ready-to-publish Unity puzzle template with a bright farm look. Drag a pot and slide it across the field onto sprouts of the same colour; they hop in, and the level is cleared when every pot is full. The opening levels have no clock, so new players learn the rules first; later levels add a timer, and both the first timed level and the timer itself are one setting in Game Settings. 300 levels across 13 hand-painted worlds, from Vegetable Farm to Lantern Town, introduce a new mechanic every few worlds: seed boxes, two-layer pots, linked pots, locks and keys, golden stars, frozen pots, seed crates, gates and ropes. Every board is built backward from its solved state, so each one is solvable by construction, and an auto-solver powers the Hint booster. The meta layer is all there: lives, coins, four boosters, a 7-day daily reward, timed gifts, quests, a piggy bank, a level map and the Sunny Event, a recurring live event with milestone rewards. The Level Bank editor window generates, previews, rerolls and curates levels, manages worlds and reschedules when each mechanic debuts, without code.

Highlights

  • 300 levels in 13 themed worlds, each board generated backward from a solved state, so every level is solvable.
  • Nine mechanics that stack: dispensers, two-layer pots, linked pots, locks and keys, stars, ice, crates, gates and ropes, each debuting on a tunable schedule.
  • Four boosters (Magnet, Hint, Claw, Shrinker); Hint is driven by a built-in auto-solver.
  • Player-friendly pacing: the first levels are untimed, the timer starts at a level you choose and can be switched off entirely.
  • Full meta layer: lives (can be switched off), 7-day daily reward, timed gifts, quests, piggy bank, level map and the Sunny Event live event.
  • Level Bank editor window: generate, preview, reroll and curate levels, manage worlds and tune the mechanic debut schedule.

Gameplay Features

✅ Drag, Slide, Fill — Drag a pot across the board onto sprouts of its colour; they hop in one by one. Fill every pot to clear the level; from level 11 a timer adds pressure (the start level is configurable, or switch the timer off).
✅ Mechanics that stack — Seed boxes feed extra sprouts, two-layer pots change colour, linked pots move together, locks need keys, frozen pots and crates must be broken open, gates and ropes block the way.
✅ Boosters and revive — Magnet, Hint, Claw and Shrinker unlock as players progress, can be bought with coins or earned from rewarded ads, and a revive keeps a close run alive.
✅ Meta and monetization — Coins, lives, piggy bank, bundles and coin packs, No Ads, daily reward, timed gifts, quests and the Sunny Event, all configurable from ScriptableObjects.
✅ Level Bank Editor — A dedicated editor window with Level Bank, World Manager, Obstacle Progression and Generator Tuning tabs: build the whole campaign without writing code.

Key Features

✅ Full Monetization Built-In — AdMob & Unity Ads (banner / interstitial / rewarded), Unity IAP, a Remove-Ads product and GDPR/UMP consent — all wired and toggled from one Game Settings window.
✅ Cross-Platform Mobile Ready — Builds for Android & iOS out of the box, tuned for smooth 60 FPS on phones and tablets.
✅ Clean, Modular Code — Built on a documented framework: data-driven ScriptableObjects, a save system, an event bus and object pooling. No spaghetti — easy to read and extend.
✅ Reskin in Minutes — Swap sprites, colors, fonts, audio and the app icon from central databases — ship your own branded game without touching gameplay code.
✅ Complete Documentation — Step-by-step PDF guide covers setup, ads, IAP, reskin and release build, plus troubleshooting & FAQ.

What’s Included

  • Full Unity project source code (C#), clean and commented where it matters.
  • All game scenes, prefabs, UI and sample art/audio.
  • In-editor Game Settings window (ads, IAP, economy, audio, tutorials).
  • Data-driven config (ScriptableObjects) for levels, goals, quests and difficulty.
  • Step-by-step PDF documentation + reskin guide.

Requirements

  • Unity 6 (6000.3 LTS) or newer — built & tested with 6000.3.6f1.
  • DOTween (free) — one-click setup from the Global settings page.
  • One ad SDK to enable ads: Unity Ads OR Google Mobile Ads (AdMob).
  • Google Play / App Store developer account to publish.

Changelog

  • v1.0 — Initial release.

Need help? Reach us at udev2020@gmail.com — we reply fast. If this template saves you time, a rating and review means a lot and keeps updates coming. Thank you!

Important Note About Ads

This template integrates Google AdMob. To display ads and earn revenue, you must create your own AdMob account and configure your own ad unit IDs. Ad revenue is subject to Google AdMob’s terms, including Google’s revenue share. No ads will be served until you set up your own account.

Assets & Reskinning

All graphic assets in this template are provided without watermarks, giving you full freedom to reskin the game for your own projects. We encourage buyers to create original, high-quality graphics and to follow Google Play’s content and quality policies to ensure a smooth publishing process and a great experience for end users.

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Last Update 2026-10-03
Created 2026-10-03
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