Ludo 3D is a classic Ludo dice-and-pawn game built with HTML5 / Construct 3 and played in full 3D. A big 8-arm octagon board sits on a carved Indian-style table inside a decorated hall with windows, curtains, sofas and a patterned carpet. Roll the 3D die, bring your four pawns around the board and into the home triangle, capture your rivals’ pawns and win the pot! Play from 1 to 8 players: challenge computer bots, pass the device around with friends on one screen, or compete in an Online Multiplayer room.
Features:
How to Play
Objective:
Move your four pawns all the way around the board and into the home triangle in the centre. The first player to bring the target number of pawns home (1 to 4, adjustable) wins the match.
Starting the Game:
Choose a mode from the Home screen, set the number of players, the pawn target and (in VS Computer) the entry fee, then type your name and press START. The status bar always tells you whose turn it is.
Taking a Turn:
Tap ROLL DICE. The die lands, pauses, then rises to the centre of the screen so the number is clearly visible. Tap the pawn you want to move; arrows mark the pawns that can move. A pawn leaves its base only on a 6. A 6 gives an extra turn, but three 6s in a row forfeit the turn. Drag on the screen to rotate the camera, and use the ZOOM button to get closer.
Capturing and Safe Squares:
Landing exactly on an opponent’s pawn sends it back to its base and gives you an extra turn. Coloured start squares and star squares are safe from capture.
Going Home:
After a full lap your pawn enters its own coloured lane (5 squares) and then the home triangle. You need the exact number to enter home.
Coins and Stakes:
Everyone starts with 1000 virtual coins. In VS Computer and Online matches each player puts in the entry fee (50, 100, 250 or 500) and the winner takes the whole pot. The screen shows the POT and your current balance. If your balance is lower than the entry fee you cannot start or join a match. Coins are virtual only: they have no cash value, cannot be bought or withdrawn, and the game contains no in-app purchases or ads. VS Player (one shared screen) has no stakes.
Game Modes:
The game features three different ways to play:
Note on Online Multiplayer:
Online Multiplayer is powered by Construct 3’s built-in Multiplayer plugin and, by default, uses Construct’s free public signalling server to connect the players — so it works out of the box, with no extra setup required to play as described above.
However, please note that online multiplayer features in general are services that depend on an external network layer, and going beyond this basic setup — for example, more reliable connections on restrictive networks, player accounts, matchmaking, leaderboards, or supporting a large number of concurrent players — often requires setting up an additional external backend, such as Firebase or Photon. These services typically involve ongoing subscription or usage-based hosting costs that are not included with this item and are the responsibility of the buyer/end user if they choose to add or scale up such features.
VS Computer and VS Player modes work fully without an internet connection and do not require any backend service.
The project is built with Construct 3 and is designed to be exported as HTML5. The included documentation explains how to export the game and how to wrap the HTML5 output for mobile app stores such as Google Play and the Apple App Store. The game can be played on PC, mobile devices, and tablets.
Support:
Questions or problems? Contact the author (kokokAyam) at kokokayampagi@gmail.com.
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