Infinity Number Merging — Unity Complete Game Template

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Infinity Number Merging is a complete, ready-to-publish Unity puzzle template. Drag and drop numbered tiles onto a grid, merge matching numbers, and chase an endless ladder of goals as the board heats up. Addictive one-more-go loop, satisfying combos and juicy feedback — with everything a live game needs (ads, in-app purchases, quests, boosters) already built in and configurable from a single editor window.

Highlights

  • Infinite goal ladder — the game never ends, replay value is built into the core loop.
  • Combo scoring with neon pop-ups and floating score text — feels great on every merge.
  • Smart tile spawner with adjustable difficulty — tune from casual to challenging in one slider.
  • Quests, boosters and a coin economy to drive retention and monetization.

Gameplay Features

Merge-to-Infinity Core — Merge equal numbered tiles (8 → 16 → 32 …) on a 5×6 board; goals scale forever by a configurable multiplier.
Combo & Score Feel — Chained merges trigger combo tiers (Nice / Great / Amazing…) with neon words, count-up score and floating +N pop-ups.
Smart Spawn Difficulty — A tunable spawner (high-range rate, spawn distance, merge-analysis, mobile optimizations) controls how hard the board feels.
Quests & Boosters — Built-in quest system plus support items / boosters, all editable as data with no code.
Coin Economy & Revive — Starting coins, free-coin ads, gift rewards and a revive-after-gameover flow — balance every value in the inspector.

Key Features

Full Monetization Built-In — AdMob & Unity Ads (banner / interstitial / rewarded), Unity IAP, a Remove-Ads product and GDPR/UMP consent — all wired and toggled from one Game Settings window.
Cross-Platform Mobile Ready — Builds for Android & iOS out of the box, tuned for smooth 60 FPS on phones and tablets.
Clean, Modular Code — Built on a documented framework: data-driven ScriptableObjects, a save system, an event bus and object pooling. No spaghetti — easy to read and extend.
Complete Documentation — Step-by-step PDF guide covers setup, ads, IAP, reskin and release build, plus troubleshooting & FAQ.

What’s Included

  • Full Unity project source code (C#), clean and commented where it matters.
  • All game scenes, prefabs, UI and sample art/audio.
  • In-editor Game Settings window (ads, IAP, economy, audio, tutorials).
  • Data-driven config (ScriptableObjects) for levels, goals, quests and difficulty.
  • Step-by-step PDF documentation + reskin guide.

Requirements

  • Unity 6 (6000.3 LTS) or newer — built & tested with 6000.3.6f1.
  • DOTween (free) — one-click setup from the Global settings page.
  • One ad SDK to enable ads: Unity Ads OR Google Mobile Ads (AdMob).
  • Google Play / App Store developer account to publish.

Changelog

  • v1.0 — Initial release.

Need help? Reach us at udev2020@gmail.com — we reply fast. If this template saves you time, a rating and review means a lot and keeps updates coming. Thank you!

Important Note About Ads

This template integrates Google AdMob. To display ads and earn revenue, you must create your own AdMob account and configure your own ad unit IDs. Ad revenue is subject to Google AdMob’s terms, including Google’s revenue share. No ads will be served until you set up your own account.

Assets & Reskinning

All graphic assets in this template are provided without watermarks, giving you full freedom to reskin the game for your own projects. We encourage buyers to create original, high-quality graphics and to follow Google Play’s content and quality policies to ensure a smooth publishing process and a great experience for end users.

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Last Update 2026-07-16
Created 2026-07-16
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Files Included .dat .db .xml Layered PNG
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