Honey Hex | HTML5 Game – Hexa Stack Sort Puzzle
Honey Hex is a hexa stack sort puzzle game made with pure HTML5 Canvas and JavaScript. Drag a stack of hex tiles from the tray onto a free cell of the honeycomb: tiles of the same colour on neighbouring stacks flip over to join each other one by one, and 10 of one colour clear away in a burst of honey. Every merge can uncover a new colour, so combos chain across the board. Collect the tiles each level asks for before the honeycomb fills up! 400 levels in 8 garden worlds, an endless Honey Rush mode and a new daily challenge every day.
It runs in any modern browser on mobile and desktop, in portrait and landscape, from a web server or straight from disk. No framework, no build step, no server code.
Gameplay
- 400 levels in 8 worlds of 50 (Clover Meadow, Sunflower Fields, Apple Orchard, Lavender Hills, Lily Pond, Mushroom Forest, Autumn Harvest, Moonlit Garden), each with its own animated background
- A boss level every 10 levels with a bigger goal and the queen’s order (clear three colours in order for bonus coins)
- Honey Rush: endless play, new colours and taller stacks join as your score grows, chains multiply the points, best score
- A daily challenge with streaks (the same board for every player that day)
- New mechanics step by step: stones, wax locks, frozen stacks, flower buds that bloom, leaf-covered stacks and honey pots
- Every level played many times by a bot that plays like a person; star targets are set from those games
- Honeycomb boards in 8 shapes and 10 tile colours, each with its own symbol so colour-blind players can play too
- Boosters: Undo (3 free per level), Hammer, Swap and New tray
- Juicy feel: the target cell and the neighbours a stack will join glow while you drag, tiles flip from stack to stack with a rising marimba note, clears burst into honey that flies to the goal, combo words and a stars bar that shows the stars you still get
Progression and retention
- Animated level map with honeycomb level nodes, a flower that blooms beside every cleared level and Bruno, a cute honey bear beekeeper mascot
- Lives that refill over time
- Coins and a shop: 8 garden worlds and booster packs
- 7-day gift calendar, lucky wheel and 19 achievements with rewards
- Intro cards with self-playing mini boards for every new mechanic, a guided first level and 9 how-to-play pages
For developers
- Pure HTML5 Canvas + JavaScript, clean and commented code, no framework lock-in
- Level editor included: paint cells, stones, wax locks, buds, honey pots and stacks, set the goal and the tray, test the level with the bot (it suggests star targets), generate levels, play test, export
- Levels in a simple readable data format (the honeycomb is written row by row)
- The rules and the generator are separate files with no drawing code
- Easy reskin: all art is PNG, all sounds are MP3; colours, prices, rewards, worlds and texts in commented config files
- Board cells are grey pictures recoloured per world at runtime
- Animated backgrounds defined as data (layers, bees, butterflies and dragonflies with real wing beats, a windmill, falling leaves, fireflies, shooting stars), easy to change or extend
- 8 languages included (English, Spanish, French, German, Portuguese, Italian, Turkish, Indonesian), easy to add more
- Music / sound / vibration / language settings, progress saved in the browser
- Responsive portrait and landscape layouts, sharp on high-DPI screens, touch and mouse
- Detailed documentation with a Quick Start guide
Ads and Analytics Ready (Third-Party Services)
Important: the ad and portal integrations are optional hooks only. Google AdMob / AdSense, Poki, CrazyGames and GameDistribution are external services: each one requires its own external account (usually with an approval process), has its own terms and policies, and has its own specific costs and revenue-sharing model. None of these accounts, services or SDKs are included with this item.
- Interstitial and rewarded ad hooks (continue after the board is full, double coins, boosters, free coins, extra spin, extra life)
- Ready-made hooks for Google AdMob (Cordova / Capacitor), Poki, CrazyGames and GameDistribution (external accounts required; each platform has its own costs or revenue-sharing model)
- A marked place for your own ad code; ads are off by default and the game works fully without them
- Callbacks for your own analytics
Third-party services disclaimer: Honey Hex does not include any ad network or analytics account, SDK or service. Services such as Google AdMob, Google AdSense, Poki, CrazyGames and GameDistribution are provided by third parties: each one may require its own external account and approval, has its own terms and policies, and may involve fees, revenue sharing or other costs. You are responsible for creating and managing these accounts, for complying with their terms and with the laws that apply to you (for example privacy and cookie-consent rules such as GDPR), and for any costs they involve. The author of this item is not affiliated with these companies and is not responsible for their services.
What you get
- The complete game (game folder)
- The level editor (level-editor folder)
- Documentation (documentation folder)
Credits
All art, sound effects, music and levels were made for this item. Font: Baloo 2 (SIL Open Font License).