Fishy Splash is a fun fishing party game built with HTML5 / Construct 3, played in full 3D. Colorful cartoon fish pop in and out of 24 holes in a spinning tray. Drop your bait next to a fish with an open mouth, wait for the bite, then pull up at exactly the right moment to catch it! Watch out — if you pull while the fish’s mouth is still open, it escapes with a splash. Play Solo against the clock, challenge the Computer AI, or race another player in an Online Multiplayer match.
Features:
How to Play
Objective:
Catch as many fish as you can before the timer runs out. Every fish you catch scores points, and in the two-player modes the player with the most fish wins.
Drop the Bait:
Touch the bait (or its line) and drag it over the tray. Move it slowly next to a fish that has its mouth open — the fish will bite if the bait stays close and moves gently for a short moment.
Wait, Then Pull Up:
Once the fish has bitten, drag your finger quickly upward to pull the line up. Timing matters: if you pull while the fish’s mouth is closed again, the fish is caught. If you pull while the mouth is still open, the fish escapes and you must wait a short moment before trying again.
Scoring:
In Solo mode each fish is worth 10 points. If you catch all 24 fish before time is up, you earn a bonus for every second left on the clock.
Game Modes:
The game features three different ways to play:
Online Mode:
Choose Online Race and the game connects to a room and waits for another player. Once an opponent joins, both players get ready and the match starts automatically. The tray, the fish and the catches are synchronized between both devices, and each player sees their own win or lose result.
Note on Online Multiplayer:
Online Multiplayer is powered by Construct 3’s built-in Multiplayer plugin and, by default, uses Construct’s free public signalling server to connect the two players — so it works out of the box, with no extra setup required to play as described above.
However, please note that online multiplayer features in general are services that depend on an external network layer, and going beyond this basic setup — for example, more reliable connections on restrictive networks, player accounts, private rooms, matchmaking, leaderboards, or supporting a large number of concurrent players — often requires setting up an additional external backend, such as Firebase or Photon. These services typically involve ongoing subscription or usage-based hosting costs that are not included with this item and are the responsibility of the buyer/end user if they choose to add or scale up such features.
Solo and VS Computer modes work fully without an internet connection and do not require any backend service.
The project is built with Construct 3 and is designed to be exported as HTML5. The game can be played on PC, mobile devices, and tablets.
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