Finger Football – Professional Physics-Based Soccer Game | Shop & power-ups | AdMob | Easy reskin

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Finger Football – Complete Android Game Template with AdMob

Professional physics-based football game • Jetpack Compose • MVVM • Monetization-ready • Clean, documented Kotlin code

Transform a complete, polished game into your own branded Android app in minutes. Finger Football is a fully functional Android game template featuring realistic physics, multiple game modes, a progression system, and AdMob monetization (Banner, Interstitial, Rewarded) already integrated. Built with modern Android architecture and designed for easy reskinning and publishing.

⭐ Key Features

Complete Game Experience

  • Physics-Based Gameplay — realistic ball physics with drag-to-shoot mechanics
  • Multiple Game Modes — Level Mode, Challenge Mode, Time Attack
  • 50+ Levels — progressive difficulty with unique obstacles
  • Power-Up System — Ghost Ball, Magnet Goal, Shield, Slow Motion, and more
  • Achievement System — unlock achievements and earn rewards
  • Daily Rewards — login streak system to improve retention
  • Statistics Tracking — goals, wins, streaks, playtime, and more

Monetization Ready

  • AdMob Integrated — Banner, Interstitial, and Rewarded ads pre-configured
  • Smart Ad Frequency — frequency capping to reduce user annoyance
  • GDPR Compliant — Google UMP SDK for EU consent management
  • In-App Economy — virtual currency and shop system
  • Rewarded Mechanics — watch ads for coins, extra attempts, and power-ups

Customization & Themes

  • 16 Unlockable Themes — Classic Green, Neon Cyber, Beach Sand, Space, and more
  • Multiple Ball Skins — customizable ball appearances
  • Easy Reskinning — centralized AppConfig.kt for core settings
  • Color Scheme System — update the app look from one place
  • Material 3 Design — modern UI with consistent styling

Technical Excellence

  • Clean Architecture — MVVM pattern with Jetpack Compose
  • Well-Documented Code — beginner-friendly comments and explanations
  • Room Database — persistent level progress and stats
  • DataStore — modern preferences management
  • Audio System — background music and sound effects
  • Multi-Language Support — English, Thai, Chinese, French, German (easy to add more)
  • Responsive Design — works across all screen sizes
  • Edge-to-Edge UI — modern Android 12+ visual style

What’s Included

Source Code

  • Complete Android Studio project
  • All Kotlin source files (fully commented)
  • Jetpack Compose UI components
  • Game engine with physics simulation
  • AdMob integration (Banner / Interstitial / Rewarded)
  • Database & data persistence (Room + DataStore)
  • Navigation and routing

Assets & Resources

  • App icon and launcher graphics
  • Sound effects (kick, bounce, goal, win, lose)
  • Background music
  • UI graphics and icons
  • 50+ pre-made levels (JSON format)

Documentation

  • RESKIN_MANUAL.md — step-by-step customization guide
  • AppConfig.kt — centralized configuration with detailed comments
  • Inline code comments across the project
  • This listing content for quick overview

Support

  • Free email support for setup questions
  • Regular updates and bug fixes
  • Optional paid services (see below)

Technical Specifications

<thead> </thead> <tbody> </tbody>
Specification Details
LanguageKotlin (100%)
UI FrameworkJetpack Compose (modern declarative UI)
ArchitectureMVVM (Model–View–ViewModel)
Min SDK24 (Android 7.0 Nougat)
Target SDK35 (Android 15)
DatabaseRoom (SQLite wrapper)
PreferencesDataStore (modern SharedPreferences replacement)
AdsGoogle AdMob (Banner, Interstitial, Rewarded)
ConsentGoogle UMP SDK (GDPR compliance)
DependenciesModern AndroidX libraries
Build SystemGradle with Kotlin DSL

Requirements

To Customize & Build

  • Android Studio Hedgehog (2023.1.1) or later
  • JDK 11+ (bundled with Android Studio)
  • Basic Kotlin knowledge (helpful, not required for basic reskin)

To Monetize

  • AdMob account (free to create)
  • Google Play Developer account ($25 one-time fee)

To Publish

  • Privacy Policy (required by Google Play)
  • App icon and screenshots
  • Signed APK/AAB

Quick Start

  1. Open in Android Studio: Import the project
  2. Change App Name: Edit strings.xml
  3. Set up AdMob: Replace test IDs with your production IDs
  4. Customize Colors: Edit AppConfig.kt
  5. Build & Test: Run on device or emulator
  6. Publish: Generate signed AAB and upload to Google Play Console

Detailed, step-by-step instructions are included in RESKIN_MANUAL.md.

Customization Options

Easy (No Coding Required)

  • Change app name and icon
  • Replace AdMob IDs
  • Adjust game balance (coins, prices, rewards)
  • Modify color scheme
  • Replace sound effects
  • Add or remove levels (JSON)

Moderate (Basic Kotlin)

  • Add new themes
  • Create custom ball skins
  • Add new achievements
  • Modify UI layouts
  • Add new languages

Advanced (Kotlin Experience)

  • Add new game modes
  • Create new power-ups
  • Implement online leaderboards (e.g., Firebase)
  • Add in-app purchases
  • Integrate analytics

Monetization Potential

This template includes proven monetization mechanics:

  • Banner Ads — shown on Home, Shop, Settings screens
  • Interstitial Ads — every 3 levels (fully configurable)
  • Rewarded Ads — extra attempts, free coins, and power-ups

Estimated setup time: ~2–4 hours for basic customization.

Code Quality

Comprehensive Documentation

  • Every class includes a clear header explaining its purpose
  • Every major function includes comments describing behavior and reasoning
  • Beginner-friendly explanations throughout

Clean Architecture

  • Separation of concerns (UI, logic, data)
  • MVVM pattern for maintainability
  • Single-Activity architecture
  • Reusable composable UI components

Best Practices

  • No hardcoded values (centralized in AppConfig)
  • Proper resource management
  • Memory leak prevention
  • Efficient physics calculations
  • Optimized for smooth 60 FPS gameplay

Example Code Comment (Documentation Style)

/**  * Main game loop tick. Called every frame (~16ms for 60fps).  * EXECUTION ORDER:  * 1) Validate game state  * 2) Update timers  * 3) Animate obstacles  * 4) Update physics + collisions  * 5) Resolve win/lose conditions  */ fun update(deltaTime: Float) {     // ... implementation }

File Structure

FingerFootball/ ├── app/ │   ├── src/main/ │   │   ├── java/com/example/fingerfootball/ │   │   │   ├── MainActivity.kt              # App entry point │   │   │   ├── AppConfig.kt                 # ⭐ Central configuration │   │   │   ├── ads/                         # AdMob integration │   │   │   │   ├── AdManager.kt │   │   │   │   └── ConsentManager.kt │   │   │   ├── audio/                       # Sound system │   │   │   │   └── GameAudioManager.kt │   │   │   ├── core/                        # Physics engine │   │   │   │   ├── PhysicsEngine.kt │   │   │   │   └── Vector2D.kt │   │   │   ├── data/                        # Database & preferences │   │   │   │   ├── AppDatabase.kt │   │   │   │   ├── GameRepository.kt │   │   │   │   └── PreferencesManager.kt │   │   │   ├── game/                        # Game logic │   │   │   │   ├── GameEngine.kt │   │   │   │   ├── GameState.kt │   │   │   │   ├── LevelLoader.kt │   │   │   │   ├── ThemeManager.kt │   │   │   │   └── AchievementManager.kt │   │   │   └── ui/                          # User interface │   │   │       ├── screens/ │   │   │       ├── components/ │   │   │       ├── theme/ │   │   │       └── viewmodel/ │   │   ├── res/ │   │   └── assets/levels/                   # Level JSON files │   └── build.gradle.kts ├── RESKIN_MANUAL.md                         # ⭐ Customization guide └── CODECANYON_LISTING.md                    # This file

Support & Services

Free Support

  • Email support for setup and configuration questions
  • Bug fixes and template updates
  • Documentation clarifications

Contact: choochai.t@chatstickmarket.com

Premium Services (Paid)

We offer professional services to help you publish faster and stand out:

Custom Graphic Design

  • Custom app icon design
  • Unique theme creation
  • Custom ball skins
  • UI redesign
  • Play Store graphics (screenshots, feature graphic)

⚙️ Advanced Customization

  • New game modes
  • Online leaderboards (Firebase)
  • In-app purchases integration
  • Analytics integration
  • Custom feature development

Publishing Assistance

  • App Store Optimization (ASO)
  • Play Store listing creation
  • Upload and publishing service
  • Review management
  • Marketing consultation

Ongoing Support

  • Monthly maintenance
  • Priority support
  • Feature additions

Get a Quote: choochai.t@chatstickmarket.com
Website: www.chatstickmarket.com

License

What You CAN Do

  • Use the template to create unlimited games
  • Customize and rebrand completely
  • Publish to Google Play Store
  • Monetize with ads (and optionally IAP)
  • Sell the compiled app

What You CANNOT Do

  • Resell or redistribute the source code
  • Share the source code publicly
  • Claim the template code as your own original creation
  • Use the source code in template marketplaces

Updates & Changelog

Version 1.0 (Current)

  • Initial release
  • Complete game with 50+ levels
  • AdMob integration (Banner / Interstitial / Rewarded)
  • 16 themes
  • Achievements + daily rewards
  • Multi-language support

Planned Updates

  • More levels
  • New power-ups
  • Additional themes
  • Performance optimizations
  • Bug fixes based on feedback

Free updates for all buyers.

❓ FAQ

  • Q: Do I need coding experience?
    A: Basic customization (name, colors, AdMob IDs) requires no coding. Advanced changes need Kotlin knowledge.
  • Q: Can I publish this to Google Play?
    A: Yes. The template is designed for Play Store publishing.
  • Q: Will I earn money from ads?
    A: Yes—once you replace test AdMob IDs with your production IDs.
  • Q: Can I add in-app purchases?
    A: IAP isn’t included by default, but you can add it yourself or hire us to implement it.
  • Q: Is the code obfuscated?
    A: No. The code is readable and heavily commented for learning and customization.
  • Q: Can I get a refund?
    A: Refunds follow CodeCanyon policy. Please review documentation before purchase.
  • Q: Do you offer customization services?
    A: Yes—contact choochai.t@chatstickmarket.com.
  • Q: How do I update the game after publishing?
    A: Edit in Android Studio → increment versionCode/versionName → build a new AAB → upload to Play Console.

Why Choose This Template?

Compared to Building From Scratch

  • Save 100+ hours of development time
  • Save $2,000+ in developer costs
  • Avoid common pitfalls and bugs
  • Use proven, tested code and systems

Compared to Other Templates

  • More complete feature set (themes, achievements, daily rewards)
  • Monetization-ready AdMob integration
  • Easier customization with centralized AppConfig
  • Better documentation (every major function explained)
  • Direct support + optional professional services

What Buyers Say

“Clean code, great documentation, easy to customize. Published my game in 2 days!”
— Happy Customer
“Best game template I’ve bought. The comments in the code are incredibly helpful.”
— Indie Developer
“Support was excellent. They helped me set up AdMob and customize the colors.”
— First-time Publisher

Get Started Today

Your purchase includes:

  • Complete source code
  • All assets and resources
  • Comprehensive documentation
  • Free email support
  • Lifetime updates

Ready to create your own football game?
Buy Now

Contact:
Email: choochai.t@chatstickmarket.com
Website: www.chatstickmarket.com
Support Hours: Monday–Friday, 9:00 AM – 6:00 PM (GMT+7)

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Last Update 2026-02-18
Created 2026-02-18
Sales 1
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Software Version Kotlin 1.x Android 15.0 Android 12.0 Android 11.0 Android 10.0 Other
Files Included .apk .java
Video Preview Resolution 1080x1920