Corner Bites | HTML5 Merge Game

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Corner Bites – World Food Tour: a Cozy Merge-and-Serve HTML5 Game

Open a little counter in seven cities, merge dishes into full menus and serve hungry customers before their patience runs out.

Welcome to Corner Bites, a complete and cozy merge game built with plain JavaScript. Zoe finds her Grandpa Remo’s old recipe book and a stack of postcards: cook the Golden Dish at the World Street Food Festival in New York, but first open a counter in Paris, London, Barcelona, Rome, Istanbul, Tokyo and New York. Customers walk in from the left and wait at your counter with an order ticket and a green patience bar. Tap a machine for a piece, merge two equal pieces into a better dish, and tap the piece with the green check to serve: a burger becomes a burger plate, then a meal tray with fries and a cola, then the full menu.

Every day ends with a report and stars, every city brings a new twist and a new menu, and the seven postcards you collect along the way are puzzles you can put together. The story has a beginning, a middle and an ending in New York, and the counter stays open for free play afterwards.

Game Features:

  • Window on the City, every counter looks out on its own landmark: the Eiffel Tower, Big Ben, the Sagrada Familia, the Colosseum, the Galata Tower, Tokyo Tower and the Statue of Liberty
  • Customers with Patience, people walk in from the left, order one to three dishes and leave without paying when the green bar runs out
  • Merge Menus, nine dish chains of six levels each; a dish grows from a raw ingredient to a plate to a full menu tray, always fitting its square cell
  • 56 Days, 7 Cities, every city adds a rule: supply crates, frozen pieces, VIP guests, waves of customers, three-dish bento orders
  • Combo and FEVER, quick serves in a row build a combo, a full combo starts a FEVER with double tips and no waiting
  • End-of-Day Reports, served and lost customers, coins, tips, best combo, stars and Chef XP after every day
  • Recipes to Unlock, a recipe book with 54 dishes and new recipes at the start of the days; the machines make richer dishes as the tour goes on
  • Chef Level and Upgrades, five shop upgrades (seats, patience, lucky hands, tips, pantry), level-up gifts and a pantry shelf
  • Lucky Wheel, a free spin every ten minutes (one waiting at a time) and one for every finished city
  • Postcard Puzzles, a 3×3 puzzle for each of the seven cities
  • Story with a Real Ending, illustrated intro, chats with a cast of nine, a finale and a free-play mode
  • Polished Look and Feel, glossy hand-painted interface, template particle effects, recorded sound effects and music
  • Portrait, Tablet and Desktop, every panel lives in a 3:4 column over a tiled shop wall
  • No Build Step, native ES modules, no bundler and nothing to install
  • Easy to Reskin, cities, dishes, customers, prices and text are plain data and small files

What You Get:

  • Playable HTML5 build, ready to upload to any static host
  • Full source code as readable, commented JavaScript modules
  • Full documentation covering rules, architecture, data format, adding cities and deployment

Technical Requirements:

  • Desktop browsers: Chrome 90+, Edge 90+, Firefox 88+, Safari 15+, Opera 76+. Internet Explorer is not supported.
  • Mobile browsers: Chrome for Android 90+, Samsung Internet 14+, Safari on iOS 15+.
  • Graphics: WebGL 2.0 with hardware acceleration enabled.
  • Hosting: any static file server. No PHP, no Node.js, no database, no build step.
  • Server note: .mjs files must be served as text/javascript. The documentation includes the one-line fix for Apache, nginx and IIS.
  • Size: about 26 MB on first load, cached afterwards.

Ready to publish as it is, or reskin the cities, the dishes and the cast into a theme of your own.

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PoseGames

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Last Update 2026-10-06
Created 2026-10-06
Sales 0
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Compatible Browsers IE6 IE7 IE8 IE9 IE10 IE11 Firefox Safari Opera Chrome Edge
Software Version HTML5
High Resolution Yes
Files Included HTML
Video Preview Resolution
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