Cooking Rush | HTML5 Cooking Career Game

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Cooking Rush is a feature-rich, single-file HTML5 cooking game with two fully playable modes: a deep Career / Restaurant Tycoon mode and a fast-paced 12-Level Arcade mode. Built with pure Canvas and vanilla JavaScript — no frameworks, no build tools, no dependencies. Just open index.html and play.

Career Mode — Run Your Own Restaurant Empire

Career mode is the heart of Cooking Rush. It’s a lightweight restaurant tycoon layered on top of a tight arcade kitchen:

  • Name your shop and pick where to set up — rent one of 4 unique locations:
    Street Stall (deposit $25, low rent, steady traffic) → Food Truck (deposit $60) → Diner (deposit $130) → Restaurant (deposit $260, prime location, big crowds).
    Each shop has its own customer flow multiplier, spawn rate, max simultaneous customers, staff cap, and utility bills. Moving out refunds your deposit, so upgrading never feels punishing.
  • Set your menu prices for burgers, hot dogs, fries and soda — anywhere from 40% to 250% of base price. Pricing too high without enough reputation tanks demand; pricing fairly with a high reputation keeps the queue full.
  • Restock at the Wholesale Market before each day opens. Run out of an ingredient and customers will walk out — costing you reputation and cash.
  • Hire staff to automate parts of the kitchen:
    Line Cook — automatically starts cooking customer orders from your stock.
    Waiter — automatically serves finished plates to the right customers.
    Each hire costs a daily wage. Larger shops unlock a second staff slot.
  • Manage your daily P&L: revenue minus wages, rent, water, gas and electricity. Hit the daily cash goal to advance to the next day; miss it too often and your reputation drops.
  • Build a reputation (1–5 stars) through fast service, fair prices and good stock management. Reputation is the long-term currency — it lets you charge more, keep flow steady, and unlock bigger shops.
  • Day-end report breaks down earnings, top-selling item, customers served, customers lost, staff performance and net profit — so every decision is informed.
  • Save & continue — your career auto-saves to the browser. Pick up exactly where you left off, on the same device, after closing the tab.

Arcade Mode — 12 Levels of Pure Kitchen Chaos

For players who just want to cook, Career mode is opt-in. Arcade mode drops you straight into 12 hand-tuned levels with rising difficulty, time pressure, and a target cash goal per level — no management, just speed and accuracy.

  • Levels 1–3: Tutorial pace, single-item orders, generous patience.
  • Levels 4–6: Two-item orders, faster spawns.
  • Levels 7–9: Three-item combos, tighter patience, peak rush.
  • Levels 10–12: Endgame — long combos, fast refill, only the sharpest chefs survive.
  • Earn 1–3 stars per level based on score; replay any level to chase a perfect run.

‍ How a kitchen shift works:

  • Customers walk in carrying order tickets with 1–3 items each.
  • Move the chef with WASD / arrow keys / on-screen joystick.
  • Pick up the right ingredients from your stock, then move to the correct station:
    Grill (burgers, hot dogs) • Fryer (fries, nuggets) • Soda machine (cola, lemonade) • Trash (discard wrong items before they burn).
  • Drop the finished plate on the customer’s tray before the patience meter empties.
  • Every correct order adds to your day total; every wrong, late or dropped plate costs cash and reputation.

Controls:

  • Desktop: WASD or Arrow keys to move · E / Space to interact / pick up · Esc to pause.
  • Mobile / Tablet: On-screen left joystick for movement · action button on the right · pause button top-right. Fully tested on iOS Safari and Android Chrome at 360×640, 768×1024 and 1280×720.

⚙️ Why buyers love it:

  • 100% self-contained single HTML file — drop it on any host, embed it in any page.
  • Zero dependencies. No npm, no Webpack, no server required.
  • Two game modes in one product — a deep tycoon career AND a quick-pick-up arcade. Double the value for the same price.
  • Hand-illustrated SVG characters, food and shops — all original art, included in the package.
  • 9 background music tracks + SFX — included; easy to swap in the assets/ folder.
  • Easy to rebrand and re-theme: swap a single COLORS object, edit the 4 shops in the SHOPS array, tune the 12 levels in the LEVELS array, replace art in assets/.
  • Auto-save to localStorage — no backend, no login, no analytics required.

What’s included:

  • index.html — complete game source (HTML + CSS + JS).
  • assets/ — illustrations, 9 BGM tracks, SFX, screenshots.
  • README.txt — quick start & how to run locally.
  • documentation.html — 10-section user & customization manual.
  • LICENSE.txt — Envato Regular License summary.

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Tawajo

Tawajo

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Last Update 2026-09-04
Created 2026-09-04
Sales 0
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Compatible Browsers IE11 Firefox Safari Opera Chrome
Software Version HTML5
High Resolution Yes
Files Included JavaScript JS HTML CSS
Video Preview Resolution