Blackjack is a portrait card game built with HTML5 / Construct 3, played on a real 3D table. Place your chips, get a hand closer to 21 than the dealer without going over, and watch the cards flip under a tilted 3D camera. Play offline against computer opponents, or sit at an online table with 2 to 7 players. The whole game, including the How to Play guide, is available in English and Indonesian.
Features:
How to Play
Objective:
Get a hand closer to 21 than the dealer without going over 21. Going over 21 is a bust and you lose your bet.
Card Values:
Cards 2 to 10 count as their number. J, Q and K count as 10. An Ace counts as 11, or as 1 when 11 would make you bust.
Starting the Game:
Choose the number of players (2 to 7) on the main menu and press PLAY NOW, or press PLAY ONLINE to join an online table. Tap the ? button at any time to read the in-game guide.
Taking a Turn:
Tap the chips to place your bet, then press DEAL. Everyone receives two cards and one dealer card stays face down. On your turn press HIT to draw a card, STAND to keep your hand, or DOUBLE to double your bet and receive exactly one more card (first two cards only). The dealer draws until reaching 17 or more.
Winning:
A win pays 1 to 1 and a Blackjack (an Ace plus a 10-value card) pays 3 to 2. A tie is a push and your bet is returned. If your chips run out the game is over and you can play again.
Game Modes:
The game features two different ways to play:
Online Mode:
Choose Play Online and the game connects to a room and waits for other players. The host runs the game rules and every player sees the same table, cards and results on their own device.
Note on Online Multiplayer:
Online Multiplayer is powered by Construct 3’s built-in Multiplayer plugin and, by default, uses Construct’s free public signalling server to connect the players — so it works out of the box, with no extra setup required to play as described above.
However, please note that online multiplayer features in general are services that depend on an external network layer, and going beyond this basic setup — for example, more reliable connections on restrictive networks, player accounts, private rooms, matchmaking, leaderboards, or supporting a large number of concurrent players — often requires setting up an additional external backend, such as Firebase or Photon. These services typically involve ongoing subscription or usage-based hosting costs that are not included with this item and are the responsibility of the buyer/end user if they choose to add or scale up such features.
Play Now mode works fully without an internet connection and does not require any backend service.
The project is built with Construct 3 and is designed to be exported as HTML5. The game can be played on PC, mobile devices, and tablets. The included documentation explains how to export the game and how to wrap the HTML5 output for the Google Play Store and the Apple App Store.
Credits & Support:
Game design, code, graphics and sound effects are original work by kokokAyam. Button text uses the Poppins typeface (SIL Open Font License 1.1). Support: kokokayampagi@gmail.com
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