AS3 Talking Avatar lib for Android iOS and desktop

Bluehost Shared Hosting

Supported devices:

on any Android or iOS devices that supports Air apps AS3 Talking Avatar lib for Android iOS and desktop

Files Included:

  • .as3proj (FlashDevelop AIR sample project)
  • .as (source codes)
  • Five sample vector avatars
  • asDoc type Documentation

Browser based sample

Sample Android App

with using this little but cool library, you will be able to initialize a talking avatar in your Air mobile projects. You will be able to choose from current available avatars in your “bin” folder and insert your own voice .mp3 file and then addChild the Avatar class anywhere in your project and you’re done.

      import com.doitflash.utils.avatar.Avatar;      import com.doitflash.utils.avatar.AvatarEvent;       // set Class variable      var _avatar:Avatar;       // initialize a _holder. avatar will be addchilded in _holder.      // _holder must have a specific width and height so we create a new Shape() in the _holder      var _holder:Sprite = new Sprite();      var rect:Shape = new Shape();      rect.graphics.beginFill(0xf64a5f, 1);      rect.graphics.drawRect(0, 0, 400, 600);      _holder.addChild(rect);      _holder.x = 100;      _holder.y = 100;      this.addChild(_holder);       // initialize the Avatar      _avatar = new Avatar();       // add a listener to be notified when the avatar is loaded      _avatar.addEventListener(AvatarEvent.LOADED_AVATAR, onLoadedAvatar);       // add a listener to be notified when the mp3 file is loaded      _avatar.addEventListener(AvatarEvent.LOADED_VOICE, onLoadedVoice);       _avatar.holder = _holder;      _avatar.avatarUrl = "WomanAvatar.swf"; // set the address to the avatar graphic you'd like to use      _avatar.voiceUrl = "test.MP3"; // set the address to the mp3 file which you like to use for lip-syncing       // call this method and load the avatar graphic begins      _avatar.loadAvatar();       private function onLoadedAvatar(e:AvatarEvent):void      {              // call this method and load the mp3 file begins              _avatar.loadVoice();      }       private function onLoadedVoice(e:AvatarEvent):void      {              trace("sound length: ", e.param); // mp3 length is based on miliseconds               // use this listener to be notified when the mp3 playback is finished.              _avatar.addEventListener(AvatarEvent.SOUND_PLAY_FINISHED, onPlayComplete);               // call this method and the mp3 file starts playing              _avatar.play();      }       private function onPlayComplete(e:AvatarEvent):void      {              trace("onPlayComplete");      }       // call this method to pause the mp3 file while playing and it returns the millisecond position of the sound.      // you can use this position to play the mp3 again and start from where it was paused.      // var position:Number = _avatar.pause();      // _avatar.play(position);      //      // call this method to stop the sound.      // _avatar.stop();       // When you're done with this class, call this method to clean up the memory.      // _avatar.dispose();  

0 average based on 0 ratings.

tahadaf

tahadaf

Visit Author's Portfolio

View Portfolio
Last Update 2014-03-16
Created 2014-02-19
Sales 7
Discussion Comments
Software Version iOS 7.0.x iOS 6.1.x iOS 6.0 iOS 5.1 iOS 5.0 iOS 4.2 Android 4.4.x Android 4.2.x Android 4.0 Android 2.3.3
Files Included HTML JavaScript JSON .apk
Video Preview Resolution