Arcane Rebound: Wizard Quest | HTML5 Game

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Arcane Rebound: Wizard Quest – A Bouncing-Orb Adventure with Bosses, Cards and a Real Ending

Aim, bounce and break the blocks: take the Star Crown back from the Hollow King across eight lands.

Welcome to Arcane Rebound, a complete game with a story, built with plain JavaScript. A young apprentice wizard sets out with a tiny spark-sprite called Pip to cross eight lands, beat the guardians of the Star Shards and bring the Star Crown home. On every stage the creatures march down a six-by-eight field and your orbs bounce between the walls and the creatures: a quick aim is all it takes, and the angles do the rest.

Between waves you spend potions on ability cards, from a fire orb and chain lightning to a phoenix feather and a meteor shower. One card in every offer is free. Coins buy permanent upgrades and new wizard skins, each with its own orb.

Game Features:

  • Eight Lands, 48 Stages, from a whispering forest to the Hollow Citadel, each land with its own backdrop, arena, five creatures and a boss
  • About Five Hours of Play, measured with an automatic player that plays the whole game; stage length and difficulty grow smoothly
  • 30 Ability Cards in four rarities, special orbs (fire, frost, piercing, chain lightning, bomb, splitter), passive powers and a free card in every offer
  • Six Creature Behaviours: plain, tank, runner, healer, shielded and bomber, plus elites and eight bosses that fill three cells
  • Permanent Upgrades, six upgrades with their own price curves, and a wizard level with XP
  • 8 Wizard Skins with matching orbs, bought with coins or gems
  • A Story with a Real Ending, an illustrated intro, chats in every land, a finale and an end screen
  • Lucky Wheel, Chests and Revive, a free spin every ten minutes, three chests per land and a gem revive after a defeat
  • Polished Look and Feel, glossy hand-painted interface, damage numbers, combos, template particle effects, recorded sound effects and a music loop
  • Portrait, Tablet and Desktop, every screen lives in a column with hanging banners on wide windows
  • No Build Step, native ES modules, no bundler and nothing to install
  • Easy to Reskin, lands, creatures, cards, prices and text are plain data and small files

What You Get:

  • Playable HTML5 build, ready to upload to any static host
  • Full source code as readable, commented JavaScript modules
  • A rules engine with no graphics, plus a balance script that plays the whole game headless
  • Full documentation covering rules, data format, adding lands and deployment

Technical Requirements:

  • Desktop browsers: Chrome 90+, Edge 90+, Firefox 88+, Safari 15+, Opera 76+. Internet Explorer is not supported.
  • Mobile browsers: Chrome for Android 90+, Samsung Internet 14+, Safari on iOS 15+.
  • Graphics: WebGL 2.0 with hardware acceleration enabled.
  • Hosting: any static file server. No PHP, no Node.js, no database, no build step.
  • Server note: .mjs files must be served as text/javascript. The documentation includes the one-line fix for Apache, nginx and IIS.
  • Size: about 13 MB on first load, cached afterwards.

Ready to publish as it is, or reskin the lands, the creatures and the cast into a theme of your own.

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PoseGames

PoseGames

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Last Update 2026-10-07
Created 2026-10-07
Sales 0
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Compatible Browsers IE6 IE7 IE8 IE9 IE10 IE11 Firefox Safari Opera Chrome Edge
Software Version HTML5
High Resolution Yes
Files Included HTML
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